¿Cómo puedo cargar este codigo javasprit solo mientras cargue la pagina?

  • Autor Autor YamaT
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YamaT

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¡Usuario con pocos negocios! ¡Utiliza siempre saldo de Forobeta!
Hola, mi objetivo es que solo cuando mi pagina se cargue se muestre una animacion en el centro de la pantalla, la cual es esta:

Rasengan - wonderfl build flash online

El codigo es este

HTML:
package{
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.GradientType;
    import flash.display.GraphicsBitmapFill;
    import flash.display.GraphicsGradientFill;
    import flash.display.GraphicsPath;
    import flash.display.GraphicsSolidFill;
    import flash.display.GraphicsStroke;
    import flash.display.GraphicsTrianglePath;
    import flash.display.IGraphicsData;
    import flash.display.Sprite;
    import flash.display.TriangleCulling;
    import flash.events.Event;
    import flash.filters.BlurFilter;
    import flash.geom.ColorTransform;
    import flash.geom.Matrix;
    import flash.geom.Matrix3D;
    import flash.geom.PerspectiveProjection;
    import flash.geom.Point;
    import flash.geom.Utils3D;
    import flash.geom.Vector3D;
    
    public class Rasengan extends Sprite{
        private var p:Vector.<Point> = new Vector.<Point>();
        private var v:Vector.<Point> = new Vector.<Point>();
        //private var c:Vector.<int> = new Vector.<int>();
        
        private var container:Sprite = new Sprite();
        private var tex:Sprite = new Sprite();
        
        private var texture:BitmapData = new BitmapData(400, 400, true, 0x000000);
        
        private var sphere:Vector.<Number> = new Vector.<Number>();
        private var gData:Vector.<IGraphicsData> = Vector.<IGraphicsData>([
            //new GraphicsStroke(1, false, "normal", "none", "round", 1.0, new GraphicsSolidFill(0xFF0000, 0.5)),
            new GraphicsGradientFill(GradientType.RADIAL, [0xEEFFFF, 0x63C5f8, 0x63C5f8, 0x73D5f8], [1, 0.95, 0.95, 0], [0x20, 0x80 , 0xC0, 0xFF], new Matrix(0.1, 0, 0, 0.1, 0, 0)),
            new GraphicsPath(Vector.<int>([1, 2, 2, 2]), Vector.<Number>([-100,-100, 100,-100, 100,100, -100,100])),
            new GraphicsBitmapFill(texture, null, true, true),
            new GraphicsTrianglePath(new Vector.<Number>(), new Vector.<int>(), new Vector.<Number>(), TriangleCulling.NEGATIVE)
        ]);
        
        private var ct:ColorTransform = new ColorTransform(1, 1, 1, 0.4);
        
        public function Rasengan(){
            for(var i:uint = 0; i < 100; i++){
                p.push(new Point(Math.random()*texture.width, Math.random()*texture.height));
                v.push(new Point(40*(Math.random()), 40*(Math.random()/10+1)));
                //c.push(0x83E500+Math.round(0xFF*(0.9+Math.random()/10)));
            }
            
            createSphere(70, 15, 30, GraphicsTrianglePath(gData[3]), sphere);
            
            container.x = stage.stageWidth/2;
            container.y = stage.stageHeight/2;
            
            container.filters = [new BlurFilter(3, 3, 1)];
            
            //opaqueBackground = 0x000000;
            
            //addChild(tex);
            //addChild(new Bitmap(texture));
            
            var m:Matrix3D = new PerspectiveProjection().toMatrix3D();
            m.prependTranslation(0, 0, 400);
            m.prependRotation(90, Vector3D.X_AXIS);
            Utils3D.projectVectors(m, sphere, GraphicsTrianglePath(gData[3]).vertices, GraphicsTrianglePath(gData[3]).uvtData);
            
            addChild(container);
            
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        private function onEnterFrame(e:Event):void{
            texture.colorTransform(texture.rect, ct);
            tex.graphics.clear();
            tex.graphics.lineStyle(2, /*c[i]*/0xFFFFFF);
            for(var i:uint = 0; i < v.length; i++){
                tex.graphics.moveTo(p[i].x, p[i].y);
                tex.graphics.lineTo(p[i].x += v[i].x, p[i].y += v[i].y);
                if(p[i].x > texture.width){
                    p[i].y -= v[i].y*(p[i].x-texture.width)/v[i].x;
                    p[i].x = 0;
                }
                if(p[i].y > texture.height){
                    p[i].y = 0;
                }
            }
            texture.draw(tex);
            
            container.graphics.clear();
            container.graphics.drawGraphicsData(gData);
        }
        
        private function createSphere(radius:Number, N:uint, S:uint, trianglePathOut:GraphicsTrianglePath, vertices3DOut:Vector.<Number>):void{
            for(var i:uint = 0; i <= N; i++){
                for(var j:uint = 0; j <= S; j++){
                    vertices3DOut.push(
                        radius*Math.cos(2*Math.PI*j/S)*Math.sin(Math.PI*i/N),
                        -radius*Math.cos(Math.PI*i/N),
                        radius*Math.sin(2*Math.PI*j/S)*Math.sin(Math.PI*i/N)
                    );
                    trianglePathOut.uvtData.push(j/S, i/N, 1);
                }
            }
            for(i = 0; i <= N; i++){
                for(j = 0; j < S; j++){
                    var n:uint = i*S+j;
                    trianglePathOut.indices.push(n, n+1+S, n+1);
                    trianglePathOut.indices.push(n+1+S, n+2+S, n+1);
                }
            }
        }
    }
}
 
Eso es creo action script, busca en google como hacerlo que yo no sé :drunk::neglected:
 
HTML:
<script>
document.getElementById('div1').style.display ="Block";

function Cerrar(){
document.getElementById('div1').style.display ="None";
}

window.onload=Cerrar;
</script>
 
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